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authorHolden Rohrer <holden.rohrer@gmail.com>2020-01-08 18:14:52 -0500
committerHolden Rohrer <holden.rohrer@gmail.com>2020-01-08 18:14:52 -0500
commit011ed5ab4890543dc8a5ea5657012fabf2565448 (patch)
treebc3361b1eba651db64ec728970e76db60b09f77f
parent4ab473a35bd6dfd90bbe48633d62130a52900cff (diff)
Unicode bug was actually something else
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@@ -20,10 +20,6 @@ Currently, `socket.js` provides `Socket` which has a few signals and functions (
`examples/helloworld.js` can get you started. Everything in the core API (`socket.js`, `space.js`) should be pretty stable, but please don't hesitate to report a bug.
-## Bugs
-
-Doesn't work with Unicode, somewhat. I think when "astral planes" are involved, it starts to get really buggy, so don't expect it to work when non-BMP characters are involved, even just as part of the world. This is a node issue, not an issue with this specific library, but it can be annoying to deal with. There's also a chance that this is a "just on my machine issue," so take my warning with a grain of salt.
-
## Directory Structure
Top-level scripts are part of the core API: `socket.js` and `space.js` are pretty portable and abstract a lot of the ugly parts of yourworldoftext (like 8x16 tiles).