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// A search utility for arbitrary (new) tileUpdates.
// Provides `add` functionality, which auto-checks adjacency with other blocks. Subsequently, it searches them
// Provides `del` functionality, which should be used with auto-deletion
const bs = require('binary-search');
const Space = require('../space');
const comb = require('../utils/comb.js')
const getdims = require('../utils/getdims.js');
function getComp(index){
return (element,needle) => element[index] - needle[index];
}
function tileToChar(coord){
let cofactor = [8,16];
return [coord[0]*cofactor[0], coord[1]*cofactor[1]];
}
function coordmult(coord,factor){
return [coord[0]*factor, coord[1]*factor]
}
function coordSum(coord, coord){ // This needs to be generalized and standardized (vector arithmetic) in a utils or a library
return [coord[0]+coord[0], coord[1]+coord[1]];
}
function Search(searchBlock){ // searchBlock should be a Space object.
this.tiles = {}; // Object which stores Spaces.
this.sort = [[],[]]; // Vertically/horizontally sorted list of tiles for fast addition, deletion, and searching
this.add = function(loc, space){ // loc should be [tileY,tileX] and space Space.
this.tiles[loc] = space;
let inds = Array(2); // Records horizontal and vertical indices for insertion. Then actually inserts the item.
[null,null].forEach( (item, ind) => {
inds[ind] = -bs(this.sort[ind], loc, getComp(ind))-1;
if (inds[ind] < 0) throw "loc should not be a part of the list";
this.sort[ind].splice(inds[ind], 0, loc);
});
let block = this.block(loc, inds);
let searchspace = new Space();
let root = tileToChar(getdims(Array.from(block))[0]);
//let root = [0,0]; //PLACEHOLDER: get upperleft-most tile in searchspace using getdims.
// searchspace.comb(this.tiles['2,2'], comb.add, [16,32]);
block.forEach( (tile) => {searchspace.comb(this.tiles[tile],comb.add,coordSum(tileToChar(tile),coordmult(root,-1)))});
coords = searchspace.search(searchBlock);
if (! coords) return coords; // If coords are empty (i.e. no match), return;
return [ coords[0] , coords[1] ];
//return searchspace.search(searchBlock); // According to space docs, [] on failure and a character location on success
}
this.block = function(loc,inds,exclude=new Set()){
let adjacent = new Set([loc]);
exclude.add(loc);
[null,null].forEach( (item, ind) => {
// inds[ind] is address, so check neighbors on sort[ind] (up, then down)
// until sort[ind][inds[ind]][ind] != sort[ind][otherind][ind].
// on each, if sort[ind][otherind][1-ind] == sort[ind][inds[ind]][1-ind],
// add to adjacent and search it with exclude=adjacent. Add that to adjacent
let addr = inds[ind];
for (let i = -1; i <= 1; i+=2) for (let j = 1; this.sort[ind][inds[ind]+i*j] && this.sort[ind][inds[ind]][ind] == this.sort[ind][inds[ind]+i*j][ind]; j++){
if (! exclude.has(this.sort[ind][inds[ind]]) && this.sort[ind][inds[ind]][1-ind] == this.sort[inds[ind]+i*j][1-ind]){ // Make more readable
adjacent.add(...this.block(this.sort[ind][inds[ind]+i*j], inds[ind+i*j], exclude=adjacent)); // Already includes itself
}}
});
return adjacent;
}
this.del = function(loc){
delete this.tiles[loc];
[null,null].forEach( (item,ind) => {
let theind = bs(this.sort[ind], loc, getComp(ind));
if (theind < 0) throw "loc must already be a part of the list";
this.sort[ind].splice(bs(this.sort[ind], loc, getComp(ind)), 1);
})
}
this.has = function(loc){
if (bs(this.sort[0], loc, getComp(0)) < 0) return false; // Could use ind = 1 just as well, but doesn't really matter
// bs returns negative if not found.
else return true;
}
}
module.exports = Search;
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