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+# The Principles
+
+It will be centred around two things:
+- My passion, problem-solving
+- Stephen Hawking's book "A Brief History of Time"
+
+Because it will be about problem-solving, it will be a full-information game. In other words, there won't be hidden information like cards in hand. Additionally, there will have to be an element of chance.
+
+Because it is about physics, it will contain multiple elements of the book. These include both modern physics and historical physics, which will make up the entire game.
+
+## The Structure
+
+Scientists will be cards drawn from a deck and different discoveries will be drawn from a secondary deck. Each discovery requires a given scientist to be played with it (or a previous discovery; general relativity requires Einstein & Newtonian gravity but Newtonian gravity only needs Newton).
+
+Higher point scores will be assigned to "later" discoveries, and each turn will be structured as such:
+- Draw two cards, a scientist and a discovery.
+- If it can be played, do so. Otherwise