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author | Holden Rohrer <holden.rohrer@gmail.com> | 2019-12-28 13:25:37 -0500 |
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committer | Holden Rohrer <holden.rohrer@gmail.com> | 2019-12-28 13:25:37 -0500 |
commit | 7c78934d3ca598b3d84e88d9e26ed46f7f16171d (patch) | |
tree | e53dc9f5ea1f9412661212f4c235252c067ea7ff | |
parent | a176c8d5ee2e022e749bba234d597f0725ea8476 (diff) |
unicode warning
-rw-r--r-- | README.md | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -20,6 +20,10 @@ Currently, `socket.js` provides `Socket` which has a few signals and functions ( `examples/helloworld.js` can get you started. Everything in the core API (`socket.js`, `space.js`) should be pretty stable, but please don't hesitate to report a bug. +## Bugs + +Doesn't work with Unicode, somewhat. I think when "astral planes" are involved, it starts to get really buggy, so don't expect it to work when non-BMP characters are involved, even just as part of the world. This is a node issue, not an issue with this specific library, but it can be annoying to deal with. There's also a chance that this is a "just on my machine issue," so take my warning with a grain of salt. + ## Directory Structure Top-level scripts are part of the core API: `socket.js` and `space.js` are pretty portable and abstract a lot of the ugly parts of yourworldoftext (like 8x16 tiles). |