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authorHolden Rohrer <holden.rohrer@gmail.com>2019-12-28 13:25:37 -0500
committerHolden Rohrer <holden.rohrer@gmail.com>2019-12-28 13:25:37 -0500
commit7c78934d3ca598b3d84e88d9e26ed46f7f16171d (patch)
treee53dc9f5ea1f9412661212f4c235252c067ea7ff
parenta176c8d5ee2e022e749bba234d597f0725ea8476 (diff)
unicode warning
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@@ -20,6 +20,10 @@ Currently, `socket.js` provides `Socket` which has a few signals and functions (
`examples/helloworld.js` can get you started. Everything in the core API (`socket.js`, `space.js`) should be pretty stable, but please don't hesitate to report a bug.
+## Bugs
+
+Doesn't work with Unicode, somewhat. I think when "astral planes" are involved, it starts to get really buggy, so don't expect it to work when non-BMP characters are involved, even just as part of the world. This is a node issue, not an issue with this specific library, but it can be annoying to deal with. There's also a chance that this is a "just on my machine issue," so take my warning with a grain of salt.
+
## Directory Structure
Top-level scripts are part of the core API: `socket.js` and `space.js` are pretty portable and abstract a lot of the ugly parts of yourworldoftext (like 8x16 tiles).