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/* socket.js, a simple wrapper for a YWOT websocket connection */
const ws = require('ws')
const EventEmitter = require('events');
class retryws extends EventEmitter{ // a wrapper on ws that retries on failure
constructor(addr) {
super();
let sock;
let sockdown = true;
this.send = (message) => {
if (sockdown){
throw "Socket is down!";
}
sock.send(message);
}
let self = this;
function sockinit(){ // addr is not expected to change, so not handed as input; similarly, sock is not passed in a chain because behavior is expected to be serial (either initializing or retrying)
sock = new ws(addr);
sock.on('open', () => { sockdown = false; self.emit('open'); });
sock.on('close', (err) => { console.log(err); setTimeout(sockinit,1000); sockdown = true; self.emit('close'); });
sock.on('error', (err) => { console.log(err); sock.close(); });
sock.on('message', (message) => { self.emit('message',message);});
}
sockinit();
}
}
class Socket extends retryws {
constructor(world='') { // Takes the name of the world, which can be an empty string.
let loc = (world == '') ? '' : `${world}/`;
let addr = `wss://www.yourworldoftext.com/${loc}ws/`;
super(addr);
this.on('message', (msg)=>{
msg = JSON.parse(msg);
switch (msg.kind){
case 'write':
this.emit('write', msg.accepted, msg.rejected); break; // A confirmation message for writes (accepted/rejected updates)
case 'cursor':
this.emit('cursor', msg.positions.map(pos => [pos.tileY*8+pos.charY,pos.tileX*16+pos.charX]), msg.sender); break; // Must be used for self-identification
case 'tileUpdate':
this.emit('tileUpdate', msg.sender, msg.source, msg.tiles); break; // Any change by another user or possibly oneself
case 'fetch':
this.emit('fetch', msg.tiles); break; // The response to a fetch request
}
});
this.fetch = function(coords){ //coords is a list of quadruplets, each a min/max pair of y/x coordinate pairs which describes at most 1000 tiles
//Unchecked for speed
for (var i=0; i<coords.length; i++){
coords[i] = {"minY":coords[i][0], "minX":coords[i][1], "maxY":coords[i][2], "maxX":coords[i][3]};
}
this.send( JSON.stringify({
"fetchRectangles": coords,
"kind": "fetch",
"v": "3"
}));
}
this.write = function(chars){ //chars is an list of pairs [ pixel coordinate (y/x < 16), char ]
if (chars.length > 200){
throw "Too many characters to write";
}
for (var i=0; i<chars.length; i++){
let char = chars[i]
let coord = char[0];
chars[i] = [Math.floor(coord[0]/8),Math.floor(coord[1]/16),(coord[0] % 8),(coord[1] % 16),char[1]];
chars[i].splice(4,0,0);
chars[i].push(i);
}
this.send( JSON.stringify({
"edits": chars,
"kind": "write"
}));
}
this.cursor = function(coords){ //coords is just one pair of char coords; I think the api could handle more, but it's unnecessary for now.
this.send( JSON.stringify({
"kind": "cursor",
"positions":
[
{
"tileY": Math.floor(coords[0]/8),
"tileX": Math.floor(coords[1]/16),
"charY": coords[0] % 8,
"charX": coords[1] % 16
}
]
}));
}
}
}
module.exports = Socket;
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