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# The Principles

It will be centred around two things:
- My passion, problem-solving
- Stephen Hawking's book "A Brief History of Time"

Because it will be about problem-solving, it will be a full-information game. In other words, there won't be hidden information like cards in hand. Additionally, there will have to be an element of chance.

Because it is about physics, it will contain multiple elements of the book. These include both modern physics and historical physics, which will make up the entire game.

## The Structure

Scientists will be cards drawn from a deck and different discoveries will be drawn from a secondary deck. Each discovery requires a given scientist to be played with it (or a previous discovery; general relativity requires Einstein & Newtonian gravity but Newtonian gravity only needs Newton).

Higher point scores will be assigned to "later" discoveries, and each turn will be structured as such:
- Draw two cards, a scientist and a discovery.
- If it can be played, do so. Otherwise